How would cultures react to zombies, the presence of blood thirsty armies, or a kaiju attack? In a fantasy world magical monsters, weather rare or common are a reality. So it can be interesting to ponder h ow cultures would adjust to their presence.
It can be
tempting, of course, to turn any world filled with monsters into a grim dark, a
nightmare realm with sorrowful peasants. However, it is worth remembering that
a few years after Joan of Arc’s village had been burned to the ground by marauding
armies, and raided on multiple occasions, after disease had killed many of the
people she loved she described her village in idyllic terms and talked about
how much she’d loved working with her mother and the other members of the
village.
This was
during the height of the 100 Year War. It is important to remember that the
bright and often vibrant cultures we know today developed under some of the
worst wars in history, the 80 Years War in the Netherlands, the 30 Years War in
Germany, etc.
Obviously
monsters and war are different and how monsters would affect cultures is
entirely speculative; there is no good research on the subject of how the
presence of a dragon would impact the psychology and culture of a village. But
there is a lot of research on how different catastrophes, from tsunamis, to
plagues, and of course wars will impact a culture which I will be using in my
speculations.
Consider,
for example, monsters such as vampires, vampires, werewolves, cultists, demons
that can change shape or possess people. That is monsters that could pretend to
be ordinary people. As fairy tales show people would have to be extremely
careful with such monsters around, for example, one Romanian vampire tale
begins:
There
once was a woman who fell in love with a young man who seemed perfect in every
way. At last, the two of them were married and the women went with the young
man to his house. He led her into the kitchen, where he had a girl hanging from
meat hooks, for the young man was really a vampire. "Cook this girl for
our supper," the vampire told his new bride.
Even those
one knew could become a threat in such a world as seen in the following story.
Once
upon a time a boy and a girl loved each other, but the young man died and
became a vampire, though the girl didn't know this. That night, when she was
alone in the house, the vampire came. But, vampires can only enter unclean
homes, so because the girls home was clean, the vampire couldn’t enter it. The
vampire called up to the girl's window in his familiar and loving voice, and so
lured her out into the night. Although she was still undressed, he convinced
her that it was urgent that she come with him, and so he took her hand and led
her to his tomb.
Because of
this people would be cautious around strangers and even friends who might have
been turned. This is similar to the way people deal with pathogens and so would
likely impact cultures in a similar way.
Research
indicates “ethnocentrism, xenophobia and other specific forms of interpersonal
prejudice” and a strong disdain of deviation from social norms are strongly
correlated with cultures who have had to deal with pathogens. After all,
avoiding potential signs of pathogens and contact with outsiders is a good
survival trait when a disease is ravaging the land.
Fincher
Corey L, Thornhill Randy, Murray Damian R and Schaller Mark 2008Pathogen
prevalence predicts human cross-cultural variability in
individualism/collectivismProc. R. Soc. B.2751279–1285
http://doi.org/10.1098/rspb.2008.0094
It’s
important to keep in mind that this doesn’t mean that people would be dark and
brooding, rather people would likely seek to act in a way that is opposite to
the creatures that are threatening them.
If the
vampires are dark and brooding, people would go out of their way to be bright,
vivacious, and colorful. For the primary means of dealing with such creatures
would be to watch for signs that someone had didn’t fit with the social norms,
so the norms would be the reverse of the monster’s instincts.
Thus, in a
world with werewolves hiding among a populous meat might be eaten last, after
slowly eating many tiny vegetable dishes, as a means of trying to get the
hungry wolves to reveal themselves by obviously longing to eat the meat sooner.
In a world with the kitsune who tend to act wild and speak rapidly, people
would be more reserved, calmer, and controlled in hopes that the kitsune would
lose control and reveal themselves.
We can see
from these examples that often the response to the presence of most monsters
would be likely be some form of collectivism. As “Collectivism is characterized
by a strong value placed on tradition and conformity, whereas individualism is
characterized by a greater tolerance for (and encouragement of) deviation from
the status quo”
I.e. the
xenophobia people often develop as a result of dealing with plagues is
associated with collectivism.
You can
see in this chart the impact of pathogens on collectivist vs individualist
behaviors.
https://royalsocietypublishing.org/doi/full/10.1098/rspb.2008.0094
Fincher
Corey L, Thornhill Randy, Murray Damian R and Schaller Mark 2008Pathogen prevalence
predicts human cross-cultural variability in individualism/collectivismProc. R.
Soc. B.2751279–1285
http://doi.org/10.1098/rspb.2008.0094
(Me)
Of course
this chart isn’t a perfect line, because while Pathogens are positively
correlated with collectivism they clearly aren’t the only factor. Which is why it's
important to remember that there are many things hat can impact culture and so
the presence of one factor doesn’t guarantee a culture will behave a certain
way.
This is
because distrust of outsiders and a strong adherence to social norms aren’t the
only response to monsters. Indeed, we might see the opposite effect on cultures
which frequently have to deal with dragons, kaiju, giants, and other massive
monsters which could show up, destroy their village, and leave.
Certainly
in such societies high levels of cooperation would be necessary for survival
when a dragon attacks, but this cooperation could extend to much larger groups
of people, sometimes from villages hundreds of miles away.
That is
when the dragon attacked people might seek refuge, food, and aid in fighting
the creature from other people, sometimes hundreds of miles away.
As a
result people would need to befriend people from other lands, which would tend
to make them more accepting of differences and likely to get along with people
outside their ingroup, which is one of the hallmarks of individualism.
Those
living in cities and ports, or who herd animals, who are in frequent contact
with many peoples from other lands will tend to be more individualist.
In
addition the need for innovations can also help encourage individualism. Thus,
a place that needed inventive wizards or clerics would be more likely to shift
individualistic.
After all,
“Individualistic values may promote other kinds of functional benefits. For
example, the discovery or spread of beneficial new technologies may occur more frequently
when individuals are encouraged to deviate from existing traditions and engage
in interactions with non-group members.”
https://royalsocietypublishing.org/doi/full/10.1098/rspb.2008.0094
Fincher
Corey L, Thornhill Randy, Murray Damian R and Schaller Mark 2008Pathogen
prevalence predicts human cross-cultural variability in
individualism/collectivismProc. R. Soc. B.2751279–1285
http://doi.org/10.1098/rspb.2008.0094
Disasters help
to enhance traditional means of seeking comfort or survival. Thus, we would
expect those who must deal with monsters on a regular basis to have stronger
tendencies towards either aggression or caring, ingroup social norms or
outgroup alliances, and so forth, depending on the nature of the monster
involved. For example, Natural disasters remind people how powerless they are
and so can cause people to become more religious, such that even the children
of children of immigrants who experienced earthquakes are more religious than
their peers.
More than
just psychological changes, the presence of monsters would likely be written
into the very architecture of the village. Likely inspired by the real villages
built on lakes and rivers for defence in England’s past, Tolkien had Lake Town
built on a lake to make it easier for people to escape the dragon’s fire.
Thus, in
addition to walls a city in a fantasy world could include the presence of frequent
hardened canopies and gazebos with spikes atop them to stop wyverns or dragons
from landing on or taring their way through them. In addition there could be
vaults similar to panic rooms and tunnels throughout a village and perhaps even
under the fields where people farm, as a way of escaping from flying or
marauding enemies.
Stone
alcoves could be built into the city walls to allow people to duck away from
flame or acid breathed by dragons or fireballs flung by wizards.
In the
fantasy realm of Ogma De I wrote that every house has a few goats in it, so
that if a giant rips off the roof, it is more likely to grab a panicking goat
than a person who can quickly fling themselves down trap doors and who likely
has a sword nearby.
It might
even be that people would build multiple long thin cities beside each other,
rather than one large city, that way sewage could flow from smaller pipes into
the larger sewers that exist outside the city walls in order to prevent sewer
monsters from being an immediate threat.
In other
words, from the way people build their homes and towns, from the pets they
keep, to the way they think and feel could all be impacted by the presence of
monsters and actually thinking about these impacts could be very interesting.
Thinking
about what people might do to protect themselves from various monsters can
allow you to add interesting little details into the description of your
village.
Solid
infrastructure systems that include buildings, food storage, vaults, etc. isn’t
the most popular way people will seek to protect themselves in Fantasy TTRPGs,
however.
The most
popular method for dealing with monsters in games is by seeking help from
heroic adventurers.
Those
seeking help from adventurers who could potentially be anyone including
outsiders and the strange, uncouth kid from down the street that grows up to be
a powerful sorcerer, would likely come to accept odd quirks and differences
from the social norms. Indeed, those who are odd are typically more likely to fit
into unusual roles related to wizardry, paladins, warriors, sorcerers,
warlocks, and even great fighters.
As a
result of the need for those with unusual skills people would likely encourage
such things as self-actualization, and come to admire aggression,
competitiveness, and success. More than this they would be more likely to
question authority and hierarchies as anyone could be the hero they hire and
the leaders would be less important to them or might even come to be seen as a
hinderance.
That is
these cultures would be individualist, have strong motivations towards success
and achievement, and of course would have a low power distance on the Hofstede
cultural scale.
This is
contrasted by the fact that research has shown large infrastructure projects to
support agriculture and complex ocean fishing are associated with greater
cooperation and less assertive behaviors. More conformity to social norms, and
a greater respect for leadership. What’s more such societies are strongly
associated with a much more moralizing deity, one which punishes deviation from
social norms – or sin as some cultures would call it. After all in a strict
system where everyone must follow the rules to survive, people are more likely
to discuss gods that punish those who don’t follow the rules.
On the
opposite end of this coin, gods in heroic societies are likely to be less
concerned with moral behavior and more concerned with heroic behavior. Think
Odin, who accepts the souls of those who died in heroic combat, or the general
idea of Nordic Mythology that it is a virtue to obtain admiration and fame in
whatever one does.
The descendants
of the societies that spawned the Vikings, with limited infrastructure and
heroes who would go out to do battle, is high in the caring values and
individualism at the same time. This despite, or perhaps because of the fact
that they also once had to deal with frequent raids from each other as well.
What we see
then is that the presence of monsters and how people respond to these monsters
would affect their religion, psychology, and of course their social norms and
behavior in what are sometimes opposing ways.
This is
good though, because it gives us the opportunity to imagine many diverse
methods responses to monsters and cultures in fantasy worlds.
It would
be impossible in a single video to discuss every way in which culture is
altered or could be altered by disasters and wars, but in many ways it is
simply enough for you to write something believable and if you are world
building hobbyist, it can be fun to simply journal and daydream how your
cultures would adjust to a world filled with monsters.
0 comments:
Post a Comment